More Decisions v7.2 | The Citadel: A Game of Thrones Mod (2024)

blackninja9939
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More Decisions v7.2 | The Citadel: A Game of Thrones Mod (1)


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More Decisions v7.2Nov 5, 2017 19:01:39 GMTtonyfink33 likes this

Post by blackninja9939 on Nov 5, 2017 19:01:39 GMT

I often find myself getting bored with kidnapping people and then having very little to do with them, this sub-mod aims to change that and more by adding in myriad of new decisions from better kidnapping to taking prisoners as your wife and some other miscellaneous things.

Current version v7.2
Compatible with CK2 v2.7.1
Compatible with AGOT v1.4.1

Full list of features:
- Take a prisoner as your Concubine REMOVED in main mod
- Take a prisoner as your Lover REMOVED superfluous
- Steal Spouse's Title
- Better Kidnapping
- Reveal a Prisoner
- Marry a prisoner
- Sending your son to a mercenary company to train (requires The Old Gods)
- Disinheriting your children and then send to the citadel, nightswatch or sept. REMOVED in main mod
- Additonal execution methods
- Choose a patron aspect of the seven
- Marry existing courtiers together REMOVED superfluous
- Spawn a courtier for on of your existing ones to marry REMOVED superfluous
- Create your own assassins guild and name it
- Hire the assassins guild like you would the Faceless Men
- Get tax from the assassins guild
- All of these decisions organised using the decision menu, are targeted decisions or integrated with the main mod where applicable

Future Ideas:

- Fixing bugs and making it work

Changelog:

v7.2:
- Fixed to work with 1.4.1

v7.1:
- Hopefully have fixed the send son to merc company decisions not actually working properly

v7:
- Updated for AGOT v1.3.1
- Removed superfluous decisions and those made redundant as they are part of the main mod now
- Can now choose from one of six names for the Assassins Guild
- Updated kidnap system for the new kidnap events from the main mod
- Integrated poison and send to valyria executions into the execution system of the main mod, the others were already included in some fashion

v6.3:
- Updated for AGOT v1.1

v6.2:
- Updated for AGOT v1.0
- Fixed localisation issue with patron aspect of the seven event
- Updated on_actions structure

v6.1:
- Updated for AGOT v0.9.6

v6:
- Updated to AGOT v0.9.3
- Minor tweaks

v5:
- Updated to AGOT v0.9.2
- Most decisions made into targetted_decisions
- Due to popular demand added back in the sending a son to nightswatch decision
- Fixed a few localisation issues
- Fixed better kidnap not resetting the fake child's dynasty upon death/release/revealed

v4.4:
- Compiled the send away decisions into one disinherit decision

v4.3:
- Removed features merged with the main mod

v4.2:
- Minor fixes

v4.1:
- Fixed sending Kingsguard members away if they were your child

v4:
- Give your children their own cadet dynasty and land to go with it
- If you have no heir to your dynasty later on down the line legitimise your cadet dynasty
- Cadet dynasty names are fully changeable, to change them go into common/dynasties and rename the houses, then go into localisation/child_cadet.csv and rename them in the options

v3.7:
Again nothing noteworthy

v3.6:
- Minor bug fixes nothing to note worthy

v3.5:
- Honorary title to make a lowborn into a noble
- Found your own Assassins Guild
- Assassins Guild uses Faceless/Sorrowful Men mechanics
- Anyone can hire them
- The more people hire them the more tax they pay you

v3:
- Decision to choose a patron aspect of the seven
- Decision to marry existing courtiers together
- Decision to spawn new courtiers fro one of your existing ones to marry

v2.4:
- Changed up the more executions. Now when you can open up another sub-menu to do executions, now the executions are done by these decision, 6 for each prisoner. This is so the opinions now work

v2.3:
- Changed requirements and effects of Red Wedding, 10 random dynasty members of the target will be selected and be a victim for you to either kill or imprison. They will be selected if they are not a skinchanger, have magical powers (warlock, rhllor etc.) and do not have high swordsman skills. The spouse of the target will also be an 11th victim

v2.2:
- RED WEDDING

v2.1:
- Fixed sending son to merc company bug
- Added Reveal prisoner decision
- Added Marry prisoner decision

v2:
- Added decision to send spare children to the Sept, Citadel or Nightswatch
- Changed some requirements to do the Better Kidnap
- Made the Steal spouse decisions clearer

v1.5:
- Added decision to Sending your son to a mercenary company to train (requires The Old Gods)
- Added decision to do 6 new executions

v1 First Release!!!:
- Added decision to Take a prisoner as your Concubine
- Added decision to Take a prisoner as your Lover
- Added decision to Take a prisoner as your Wife
- Added decision to Torture your prisoner
- Added decision to Steal Spouse's Title
- Added decision to do Better Kidnapping
- All of these decisions organised under a menu in a similar way to the Salve or R'hllor menu


Download Link

If you have any ideas or notice any bugs let me know.
If you wish to use parts of this submod in any of your own mods ask me for permission and I'll decide (probably a no).

Thanks,
blackninja9939

Graduate Content Designer

My amazingly empty Twitter account: blackninja9939

Posts edited in

this colour were done by me for moderation.

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Grizwald714
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Solid Snake
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marcusaurelius
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More Decisions v7.2Nov 13, 2017 18:57:45 GMT

Post by marcusaurelius on Nov 13, 2017 18:57:45 GMT

When this mod is running, there seems to be a bug in the A Clash of King bookmark where Arya disappears from the game completely, and the Ironborn don't invade the North.

“It’s easy to confuse ‘what is’ with ‘what ought to be,’ especially when ‘what is’ has worked out in your favor.”
--Tyrion Lannister

TWCSwagger
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Dallas
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More Decisions v7.2Dec 19, 2017 4:40:46 GMT

Post by Dallas on Dec 19, 2017 4:40:46 GMT

I'm finding it works - adds it's own stuff and doesn't crash the game. However other decisions like holding a feast/fair/tourney/melee, requesting a physician, or employing a courtier ...they all disappear.

das
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matt
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Last Edit: Jan 13, 2018 23:50:10 GMT by matt

ballerz
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More Decisions v7.2Jan 14, 2018 1:06:36 GMTvia mobile

Post by ballerz on Jan 14, 2018 1:06:36 GMT

I'm playing with this enabled and have experienced none of the above issues. Only small prob is that the assassins guild leaders (after the initial one) are generated as noculture but that was an easy fix.

matt
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More Decisions v7.2Jan 14, 2018 2:07:42 GMT

Post by matt on Jan 14, 2018 2:07:42 GMT

Weird. Could be a bad reaction to other mods that are enabled that you don't have enabled? Or maybe it has something to do with me playing on a Mac. I dunno.

erbkaiser
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More Decisions v7.2 | The Citadel: A Game of Thrones Mod (17)


Taking a long break from modding

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More Decisions v7.2Jan 14, 2018 2:41:11 GMT

Post by erbkaiser on Jan 14, 2018 2:41:11 GMT

This mod is definitely NOT compatible with 1.6, it changes various AGOT base mod files and those are based on 1.4.1 still. blackninja9939 needs to update it.

vandilion
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More Decisions v7.2Apr 15, 2018 18:08:28 GMT

Post by vandilion on Apr 15, 2018 18:08:28 GMT

Good evening all.

I was wondering if this mod was still going to be updated or not. (Not asking for an eta, just if it's abadoned or not More Decisions v7.2 | The Citadel: A Game of Thrones Mod (20) )

Thanks and regards,

V.

Vatonage
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More Decisions v7.2Jul 26, 2018 4:18:02 GMT

Post by Vatonage on Jul 26, 2018 4:18:02 GMT

I've been using it, didn't know it wasn't updated to the current AGOT mod version.

It doesn't seem to remove the regular intrigue decisions, but only the assassin's guild feature seems to work, and even then it's pretty unreliable.

malgoth
Member

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More Decisions v7.2Jul 28, 2018 17:20:40 GMT

Post by malgoth on Jul 28, 2018 17:20:40 GMT

Hello guys. I'm just give up on finding the reason why seduction isn't working with this great mod. Who can help me out with this? I would be really grateful.

Last Edit: Jul 28, 2018 17:21:24 GMT by malgoth

sireilhart
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More Decisions v7.2Jul 29, 2018 2:10:28 GMT

Post by sireilhart on Jul 29, 2018 2:10:28 GMT

More Decisions v7.2 | The Citadel: A Game of Thrones Mod (26)

Jul 28, 2018 17:20:40 GMT malgoth said:

Hello guys. I'm just give up on finding the reason why seduction isn't working with this great mod. Who can help me out with this? I would be really grateful.

This great mod is outdated

More Decisions v7.2 | The Citadel: A Game of Thrones Mod (2024)

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